STEAM PROJECTS

What is the STEM competence in Spain's LOMLOE?

By POWAR STEAM August 9, 2026 3 min read
AI-generated conceptual image - open book with mathematical symbols and scientific elements

With LOMLOE, Spain's curriculum took a definitive turn toward competence-based learning. One of its cornerstones is the mathematical, scientific, technological and engineering competence, known as the STEM competence. The hard part isn't understanding it in the abstract — it's translating it into something you can assess on a Tuesday morning.

What LOMLOE actually says

Organic Law 3/2020 defines this competence as the ability to use mathematical thinking to understand the physical world, and to apply the scientific method and engineering principles to transform the environment responsibly and sustainably.

The difference from previous laws isn't cosmetic. Before, science and maths were taught in separate compartments. LOMLOE demands real integration: it's not enough for students to solve an equation on the board — they have to use that equation to calculate, for example, the efficiency of a system they built in technology class.

The holistic approach

LOMLOE treats the STEM competence as a single cross-cutting macro-competence, not as three separate subjects. In practice, that means working on it through Learning Situations that combine science, technology and mathematics in the same challenge.

The three pillars

According to the European Strategy for STEM Education, which LOMLOE adopts, the competence breaks down into:

  1. Mathematical competence: developing and applying mathematical reasoning to solve problems in everyday situations.
  2. Scientific competence: explaining the natural world, formulating questions, drawing evidence-based conclusions, and understanding the changes caused by human activity.
  3. Technology and engineering competence: applying scientific knowledge to solve real needs, including the impact of technologies like IoT on society.

What it looks like in a real classroom

A concrete example: a group of 9th-grade students measures noise pollution in their town with portable sensors (science: deciding which variable to measure and why), programs the data logging in blocks (technology and engineering: connecting sensors, automating collection), and calculates averages, medians and trends from the data they collected (mathematics: statistical analysis applied to a real problem, not a textbook exercise). All three competences worked in the same session, on the same problem.


If you want to see this example developed as a full Learning Situation, with the four phases and the assessment rubric, the article how to build a Biology and Technology Learning Situation with real data breaks it down step by step.

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We wrote this article with AI assistance to move faster, and reviewed it by hand before publishing: technical data and links are verified by our team. We're sharing this because it feels like the honest way to do it, not because a law requires it.